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1. Screw lazor recoil, why in the world do we hear stuff in space? - in EVE General Discussion [original thread]
Originally by: Akita T The same reason you can hear it on your PC is the reason why a fictional podpilot can fictonally hear it - they're both simulations. For you, it's the PC simulating it, for the fictional pilot it's the fictional gea...
- by Ben Harrigan - at 2011.05.29 08:04:00
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2. Dear Carebears - in Crime and Punishment [original thread]
Originally by: debbie harrio What all these miners don't realise is that most pvpers mine and build their own ships, in corp, miners just want to mine and mission runners just want to mission, what good are they to any decent pvp corp hol...
- by Ben Harrigan - at 2010.03.02 14:25:00
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3. T3 Reverse Engineering Chance Calculator? - in Science and Industry [original thread]
Originally by: Andromache6 Could I just double check something though? Datacore skill levels added together and multiplied by 0.1 rather than 0.01? That is correct. They need to be higher than for invention, since there is no meta it...
- by Ben Harrigan - at 2010.03.02 14:21:00
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4. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
Originally by: Matthew Having cross-dependancies between professions is a much more complex argument, and I don't think it's necessary to do thatin order to ensure each profession works efficiently within itself. In fact I would argue tha...
- by Ben Harrigan - at 2010.02.18 16:17:00
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5. Space Warehouse - in Science and Industry [original thread]
Originally by: Seranova Farreach Originally by: Estel Arador Originally by: Seranova Farreach the ships are fine but still that would entail a co poilet or friend or second account OMG, teamwork in a MMORPG! What a ridi...
- by Ben Harrigan - at 2010.02.18 12:09:00
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6. t2 bpc ME - in Science and Industry [original thread]
In my experience T2 production and invention is actually one of the most newbie friendly markets. As Akita mentioned whenever the annoyance factor is high, the profit margin is high as well. This means it is possible to start with a small amount ...
- by Ben Harrigan - at 2010.02.18 11:51:00
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7. Mineral Prices and WTF is going on. - in Science and Industry [original thread]
As Matthew argues, this is a problem almost independent on the market. And theres nothing new about it. Currently the ore types that are the most worthwhile to mine are ABCM and Scordite. ABCM because of the high cash yield, scordite because of m...
- by Ben Harrigan - at 2010.02.18 11:19:00
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8. what the hell is up with carbon-86? - in Market Discussions [original thread]
The polymer market does indeed ebb and flow regularly, as has been mentioned probably because of a large delay in manufacturing. Currently prices are spiking a bit more than usually, starting with Carbon-86 and spreading to other polymers. My gue...
- by Ben Harrigan - at 2010.02.06 06:57:00
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9. Invention costs - in Science and Industry [original thread]
You can calculate your average material cost. Material cost / chance If the datacores cost 500,000 and you have a 40% chance: 500,000 / 0.4 = 1,250,000 if that is for a 10 run blueprint, the invention cost for each produced item would be 125,00...
- by Ben Harrigan - at 2010.01.31 13:18:00
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10. occult ship data interfaces and stuffz - in Science and Industry [original thread]
Edited by: Ben Harrigan on 31/01/2010 13:10:06 They are usually traded on the market, which is by far the easiest way to get them. If you must make your own, or you simply are curious about how they are made, the BPCs sometimes drop from can...
- by Ben Harrigan - at 2010.01.31 13:09:00
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11. Building below cost, not that stupid really? - in Science and Industry [original thread]
Its a completely correct observation by Yarinor, but a lot of people miss the point. 'Cost' is not a factor that can be precisely calculated. If you use buy orders as basis, the result is imprecise because most likely some of those items could ha...
- by Ben Harrigan - at 2010.01.25 12:51:00
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12. Epic Spazzing, (and the ganking hasn't even started?) - in Crime and Punishment [original thread]
I get a lot more upset about words than internet spaceships. That is the point Im trying to make. The pen is sharper than the pulse laser. When people take their space ship battles outside the game, like in this case, it becomes quite different.
- by Ben Harrigan - at 2010.01.15 19:31:00
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13. Setting the Record Straight: People in low sec are nice - in Crime and Punishment [original thread]
Actually people in low-sec are pretty nice, as long as you move more than 2 jumps from high-sec. Or maybe I just get that impression because im alone in local ;)
- by Ben Harrigan - at 2010.01.15 19:24:00
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14. Epic Spazzing, (and the ganking hasn't even started?) - in Crime and Punishment [original thread]
Originally by: Winterjack Originally by: Ben Harrigan I know they only claim to feed on pain. But if it is only a claim, why continually repeat the roleplaying event with the intention of provoking further emotional reactions? That...
- by Ben Harrigan - at 2010.01.15 18:36:00
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15. Epic Spazzing, (and the ganking hasn't even started?) - in Crime and Punishment [original thread]
I know they only claim to feed on pain. But if it is only a claim, why continually repeat the roleplaying event with the intention of provoking further emotional reactions? That is a mystery to me and I sometimes wonder about it. In response to ...
- by Ben Harrigan - at 2010.01.15 17:10:00
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16. Epic Spazzing, (and the ganking hasn't even started?) - in Crime and Punishment [original thread]
Originally by: Helicity Boson Originally by: RyanSnake Just a couple of lonely old women, what'd you expect? Enough common sense to not compare a video game to the holocaust? But then, religious nutters will always be strange,...
- by Ben Harrigan - at 2010.01.15 16:44:00
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17. Should we get rid of highsec? - in Crime and Punishment [original thread]
Maybe, depends on what the reason is. If the reason is that low-sec is under-inhabited and not used enough, I think its a better idea to adjust game mechanics and rewards to make low-sec more rewarding. I dont really want the 20-man T2-T3 gate c...
- by Ben Harrigan - at 2010.01.15 16:13:00
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18. Reverse Engineering success chances? - in Science and Industry [original thread]
Maybe I should have said so in my original post, Im not 100% certain of the formula or the base values myself. They have changed at least once and I have made wrong assumptions myself in past. Although I got these values of chruker's site as well...
- by Ben Harrigan - at 2010.01.14 17:39:00
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19. WH spawn questions - in Missions & Complexes [original thread]
Spawning mechanics will make the WH you set up in become exhausted relatively quick. Thats why the statics is often more important than the system you set up base in. Since a static WH to another W-system will result in new opportunities every da...
- by Ben Harrigan - at 2010.01.14 17:12:00
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20. Am I doing it right? (miner/manufacturer) - in Science and Industry [original thread]
I wouldn't be as pessimistic as Akita. Its perfectly possible to make decent profits without ME5 and researched blueprints, but those things most certainly help the bottom line. But with less SP, more creativity is needed by the player. This hold...
- by Ben Harrigan - at 2010.01.12 15:36:00
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